Assimilator87
06-26-08, 02:45 AM
This only happens on my laptop and I've yet to find a solution to this problem so hopefully someone here can help. There's a process in Vista called audiodg. Here's a description of it: Link (It's pretty short) (http://blogs.msdn.com/larryosterman/archive/2007/01/31/what-is-audiodg-exe.aspx) For some reason, the process jumps up in CPU utilization about every five seconds when there's any sort of audio playback. The amount of CPU usage depends on the quality settings in the sound options, but there's always a periodic jump in usage no matter the settings. For example, when I have Dolby Sound Room enabled, the output format set to 24 bit 192khz, and play music in Winamp, the CPU usage jumps between 5% when normal to 30% when lagging. Like I said the CPU usage rocks like a rollercoaster every five or so seconds.
This is not acceptable so I went Googling around and saw suggestions to turn off all audio enhancements. I did so and when playing music in Winamp, audiodg never goes above 0%, yet the spikes of lag persist, as the visualization framerate shows. Games show the exact same thing. I've only tested in CS:S and TF2, but every five seconds the framerate cuts down by 3/4 no matter how well the game is running. I can be looking at the ground, not moving, and crunching 100 FPS and will still get periodic dips down to about 25 FPS. With sound settings at a minimum, audiodg never goes above about 6% when gaming. I don't know what to do.
CPU: 2.2Ghz AMD Turion 64 X2 TL-64 (Dual-Core Optimizer installed)
Memory: 2x1GB DDR2-667
Audio: Realtek ALC268 w/ newest drivers v1.96 (6/18/2008)
OS: Windows Vista Home Premium 32 bit w/ SP1 and all updates
Thanks to anyone who has the magical answer
This is not acceptable so I went Googling around and saw suggestions to turn off all audio enhancements. I did so and when playing music in Winamp, audiodg never goes above 0%, yet the spikes of lag persist, as the visualization framerate shows. Games show the exact same thing. I've only tested in CS:S and TF2, but every five seconds the framerate cuts down by 3/4 no matter how well the game is running. I can be looking at the ground, not moving, and crunching 100 FPS and will still get periodic dips down to about 25 FPS. With sound settings at a minimum, audiodg never goes above about 6% when gaming. I don't know what to do.
CPU: 2.2Ghz AMD Turion 64 X2 TL-64 (Dual-Core Optimizer installed)
Memory: 2x1GB DDR2-667
Audio: Realtek ALC268 w/ newest drivers v1.96 (6/18/2008)
OS: Windows Vista Home Premium 32 bit w/ SP1 and all updates
Thanks to anyone who has the magical answer