Re: 2ms LCD for 1st Person Shooters
Well....yeah it should be...an overkill. Those numbers sound like a marketing strategy to get you to pay extra bucks. Just about anything below 10ms should not be consistently visible to a human eye.
I can be wrong though, something else should be present there that ties in with the 'lag'. Like seeing the mouse pointer trail: that's got to be much longer than 8ms, yet one still might notice one. Weird stuff...
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