View Poll Results: Is 2ms LCD response good enough for Ist Person Shooters?

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  • Yes

    10 71.43%
  • No

    4 28.57%
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Thread: 2ms LCD for 1st Person Shooters

  1. #1

    Default 2ms LCD for 1st Person Shooters

    Hi there

    Just scoping for feedback on 2 ms (grey to grey) response time LCD monitors? I have an 8 ms screen but I can't play 1st person shooters on it because it's too laggy.

    I imagine 2 ms would be good enough but for the price tag I don't want to buy a lemon..

  2. #2
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    Default Re: 2ms LCD for 1st Person Shooters

    i voted no, becuase you don't really need to spend all that money on a LCD to play fps. the 8ms screen one should work fine. i have a rosewill r912e which is 8 ms response time and works great. also are you sure its the lcd and not your rates or something?
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  3. #3
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    Default Re: 2ms LCD for 1st Person Shooters

    Well....yeah it should be...an overkill. Those numbers sound like a marketing strategy to get you to pay extra bucks. Just about anything below 10ms should not be consistently visible to a human eye.
    I can be wrong though, something else should be present there that ties in with the 'lag'. Like seeing the mouse pointer trail: that's got to be much longer than 8ms, yet one still might notice one. Weird stuff...
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  4. #4

    Default Re: 2ms LCD for 1st Person Shooters

    Thanks People. It's entirely possible it's slower than 8 ms - i bought it off ebay not knowing that response time was important

    I don't think it's a hardware issue. Have 6800GT which if anything should be overkill for Call of Duty and it works fine with the CRT. I set the refresh override for both (75 for LCD or 85Hz for CRT). The only problem is the CRT is not big enough to see properly (getting more and more short sited with age and I don't have the physical space for a bigger one. So you reckon 8 ms would be OK?

    Thanks and regards

  5. #5
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    Default Re: 2ms LCD for 1st Person Shooters

    1/respose time is worst case max fps the panel can do
    2ms == 500fps

    of cause if the refresh rate is not 500Hz which is not likely to be that will be max fps

    a too high pixel response dont make the game laggy at all
    it give ghosting which blur the graphics when you move

    your problem is elsewhere
    i cant use a skeleton arm with that!<BR>p.s. i fight crime for beer <BR>hhhmm ok i may be a jerk but i'm a jedi jerk like my father was before me :P

  6. #6
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    Default Re: 2ms LCD for 1st Person Shooters

    if you look at a color wave form for viewsonics 4ms monitor, you will see its only 4ms on one color and the rest of the time it's over 20ms...

    ms marketing is a bunch of crap.
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    Default Re: 2ms LCD for 1st Person Shooters

    My monitor is 8ms and the only time FPSs look bad is when i cant enable vsink then i get some tearing but no ghosting.
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  8. #8
    mrmarf Guest

    Default Re: 2ms LCD for 1st Person Shooters

    CRT all the way for me, when you can get a Sony Trinitron tubed (i.e totally flat) Dell P1110 for 50 off ebay capable of 2048*1536@100hz, an LCD pales into comparison.

    But then space isnt an issue for me.

    BTW I voted yes, my bro has a 19" 2ms Viewsonic, nice monitor, no ghosting in FPS's.
    Last edited by mrmarf; 11-11-06 at 12:14 PM.

  9. #9
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    Default Re: 2ms LCD for 1st Person Shooters

    With a quality Monitor with an accurate response time rating, anything below 15ms is good and will not ghost. Most companies use different techniques to measure response time and do whatever possible to post the best scores.

  10. #10

    Default Re: 2ms LCD for 1st Person Shooters

    Yep, the flat screens are superior if you have the space. Have Diamond Pro 2070 at work which you can crank all the way up to 160Hz

    However I've just ordered an Asus MW221U 22" 2ms job for home, and I fully expect it to perform under FPS scenarios otherwise they can have it back..

  11. #11

    Default Re: 2ms LCD for 1st Person Shooters

    Hi all, just letting you know that I've been using the ASUS for a couple of months now and it's excellent for both games and movies. Trick is to use analogue (vga) connection though. DVI is too slow - you just end up shooting rocks

  12. #12
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    Default Re: 2ms LCD for 1st Person Shooters

    What resolution are you running at?

    If the resolution is stretched above 1280X1024, playing movies (DVD's) on high resolution using analogue (VGA) will result it motion tearing........

    I have Dell 2007WFP (Rev A03) with 8ms GTG and 16ms typical response and suffice to say i dont have any problem with First person shooter, no motion sickness or ghosting
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  13. #13
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    Default Re: 2ms LCD for 1st Person Shooters

    1/pixelreponse == worst case fps
    you do the math
    i cant use a skeleton arm with that!<BR>p.s. i fight crime for beer <BR>hhhmm ok i may be a jerk but i'm a jedi jerk like my father was before me :P

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    Default Re: 2ms LCD for 1st Person Shooters

    Quote Originally Posted by -Mont- View Post
    Hi there

    Just scoping for feedback on 2 ms (grey to grey) response time LCD monitors? I have an 8 ms screen but I can't play 1st person shooters on it because it's too laggy.

    I imagine 2 ms would be good enough but for the price tag I don't want to buy a lemon..
    WTF my samsung only has a 15ms and it works fine with BF2, HL2, Fear you name it and it works just fine. Are you drivers and stuf up to date.

    BTW dont get a cheep LCD get a Samsung, or Sony they seem to work the best i have had mine for 5 years.
    Last edited by Philaroni; 02-28-07 at 06:19 PM.

  15. #15
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    Default Re: 2ms LCD for 1st Person Shooters

    poor repsonse time dont cause lagg
    it cause ghosting
    prob another cause of the lagg

    and drivers for monitors are just text files which include supported Res's
    and what refresh is supported on the diff res's
    and if you are lucky a colour representive table

    so no monitor driver dont cause lagg
    i cant use a skeleton arm with that!<BR>p.s. i fight crime for beer <BR>hhhmm ok i may be a jerk but i'm a jedi jerk like my father was before me :P

  16. #16
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    Default Re: 2ms LCD for 1st Person Shooters

    Quote Originally Posted by Rudegar View Post
    poor repsonse time dont cause lagg
    it cause ghosting
    prob another cause of the lagg
    Let me clarify rudegar statement:
    Lag is caused when any fast moving object fps (frame per second) drops below 15-20 fps. Typical human eye cant differentiate anything above 60 hertz, and as long as your system could feed any games the necessary juice to keep it from dipping below slide-show level (20fps) you shouldnt notice any lags.

    Another cause of lag is when your monitor couldnt change the pixel fast enough - this problem is known with LCD, its not ghosting but rather the pixel is display late, sometimes as much as displaying 6.5 frame late than CRT's.
    You could read about it HERE


    Quote Originally Posted by Rudegar View Post
    and drivers for monitors are just text files which include supported Res's
    and what refresh is supported on the diff res's
    and if you are lucky a colour representive table

    so no monitor driver dont cause lagg
    Drivers for monitor will determines the proper resoltion and refresh rate...... if you set it manually it wont be a problem then.

    Plus the driver came with the ICM, ICC (Color Profile) that will make color printing produce the same color on what shown on the screen
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  17. #17
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    Default Re: 2ms LCD for 1st Person Shooters

    As mentioned previously, the new monitors boasting 2ms response times are just a marketing ploy to sell their monitors. Response times ARE NOT standardized in they way they are measured, nor are they standardized across different monitors.

    For example:
    An 8ms TN panel = A 16ms IPS panel in actual responsiveness when gaming.

    If you want to buy a new LCD, the MOST important thing is to choose the right panel, either an IPS or a PVA/MVA panel. Panels which boast really low response times are usually TN panels and are usually inferior to IPS & PVA/MVA panels in both visual quality and responsiveness.

    I play FPSs at high frame rates at high resolution. I personally think a 8-16ms IPS or PVA/MVA screen is more than satisfactory. If you have a VERY VERY keen eye, you can distinguish some faint ghosting at this response time, but you will not notice it after a few minutes of gaming and it does not affect your performance in game.

    And as Zefram has clarified, what most people think is ghosting is actually lag caused by a decrease in frame rate, not from the lack of responsiveness of their LCDs.

    I spent a year researching monitors before figuring all this out.
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